The first game did a good job of setting the world up and highlighting potential conflicts, and this one followed through perfectly on everything the first promised. Some of the stats get refined, which was a nice touch up since they’re easier to navigate than the first game. The length was great, the choices actually came into play, and while I’ve only done one run so far, I believe the replay value will be pretty high just because of the branching options the story offers at several points. You also really got a chance to flesh out just what kind of hero your MC is, so that was another bonus. On top of that, all the other characters’ personalities play perfectly against everyone else’s, and by the end of the game, I felt even closer to them than I did by the finish of the first.
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This is the first in a series of blog posts about the Hosted Game First Year Demons, which was released on April 8, 2016. In this first post, I’ll talk about why and how IF can be used as a teaching tool, especially its combination of immersive first-person perspective and concrete dynamic feedback. In the second post, I’ll talk about the process of developing the story, particularly why we chose to set it in China, and how I approached the process of writing a game whose characters inhabit a culture that isn’t my own. In the third post, I’ll talk
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Hosted Games has a new game for you to play! Defeat the rampaging demon horde, save the Kingdom of Daria, and avenge the death of your parents in the thrilling conclusion to this epic three part series! You’ll need all the power you can muster to finish building your legend, tapping into any of the dozen new prestige classes, including Druid of Decay, Dragon Knight, and even fighting the demons with their own fire by becoming a Demon Master! The Lost Heir 3: Demon War is a 250,000-word interactive fantasy novel by Mike Walter—the conclusion to the trilogy—where your choices
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